Tuesday, March 1, 2016

CE Update, Long Overdue

Hey, it's been nearly three months since the last post. Whoops! Things have been progressing slowly here, but I do have a bit of material I haven't put up yet. Let's start with character sketches from Shannon.

Charming, confident, and sharp, Ms. Boyd is all about image, and is glad to parlay her skills into commercial success for your company as Director of Marketing.

Our yet-unnamed Chief Financial Officer in his younger days. He's all business, he doesn't leave things to chance, and he will give whatever it takes to see things through.

And here they are together. The years weigh heavy on him, but the CFO is as determined as ever. Ms. Boyd, meanwhile, is having a bad day, but has plans to set things back on the right track.

Meanwhile, I've been working on further developing the design document, and supplementing it with visual models of the game's structure. I don't know a thing about UML conventions, so I've probably grossly misused a bunch of symbols, but it holds meaning for me, which is the important part. It's not terribly exciting, but for those who are curious, and for the sake of having something to show for my work, here's the tangled mess of design maps so far.

While there's no actual code yet, this planning will be invaluable. Several years ago, I made a prototype of this game without any of this material to work from — all the code was entirely off-the-cuff, working from mental models and tweaking them until they behaved as expected. While it worked, the code was an absolute mess; even if it weren't built on a now-defunct framework, I'd be starting over from scratch now, because I'd have no idea what I was coming back to.

Please look forward to our next update! I can't be sure when it will be or what it will involve, but work is continuing.

Thursday, December 10, 2015

CE Concept Art - The Factory Foreman

I was holding this in reserve for a little while, since I thought I was about to get a bunch more pieces, but Shannon got bogged down in her finals. That's alright, though! The semester's almost over, I'm sure an art flood is right around the corner.

Today, we have a few rough sketches of the factory foreman, as yet unnamed. He will help you manage your production lines. He runs a tight ship—no loafing on his watch!

Friday, November 13, 2015

CE Overview

Corporate Espionage (working title) is a competitive business simulation game with a bent on underhanded tactics. Not only do you research, innovate, produce, promote and sell your goods trying to build your economic empire, but you can also sabotage your opponents, steal their research, and run their reputation through the mud.

How will you build your fortune? Will you make the best refrigerator around? Will you flood the market with your phones and succeed on ubiquity? Will you build TVs on the cheap and make a killing on the markup? Will you create a craze over your new bicycle? Or will you just foil the competition at every turn?

Hire and manage employees, each with their own unique skillsets, talents and interests! Keep them happy to keep them loyal—if you're not careful, your competitors might just poach them out from under you.

In Corporate Espionage, be a brilliant entrepreneur, a double-dealing robber-baron, or maybe a little of both!

(oh, and everybody's cute animals, too)

Thursday, November 12, 2015

CE Concept Art - The Secretary

Doing the art for CE, including character and environment design, is the talented Shannon Murphy. Her cute, cartoony-but-not-bonkers style is exactly what I wanted for this game, and her first concept sketches don't disappoint.

These are her ideas for the player's secretary, tentatively named Miss Mint. She tried a few different directions, and I think ultimately, we're going to go with something between "Leslie Knope" and "Stereotype."

...Y'know, now that I think about it, it doesn't mean a whole lot if I post this without any context, does it? Alright, coming up next, a brief overview of CE.

Tuesday, November 10, 2015

If I had the advertising budget...

An idea for a trailer/long commercial for CE came to me in the shower: progression of business building from tiny startup to megacorp, set to this song:

Like I could ever afford to license that.

Monday, November 9, 2015


Welcome to the home of game studio Caveant Mundi! I'm Mark McCarthy, founder and lead designer.

At the time of this posting, we only have one active project (working title Corporate Espionage), but we have a massive backlog of plans we want to realize.

Check back with us later! We've got some media coming very soon.