Thursday, December 10, 2015

CE Concept Art - The Factory Foreman

I was holding this in reserve for a little while, since I thought I was about to get a bunch more pieces, but Shannon got bogged down in her finals. That's alright, though! The semester's almost over, I'm sure an art flood is right around the corner.

Today, we have a few rough sketches of the factory foreman, as yet unnamed. He will help you manage your production lines. He runs a tight ship—no loafing on his watch!


Friday, November 13, 2015

CE Overview

Corporate Espionage (working title) is a competitive business simulation game with a bent on underhanded tactics. Not only do you research, innovate, produce, promote and sell your goods trying to build your economic empire, but you can also sabotage your opponents, steal their research, and run their reputation through the mud.

How will you build your fortune? Will you make the best refrigerator around? Will you flood the market with your phones and succeed on ubiquity? Will you build TVs on the cheap and make a killing on the markup? Will you create a craze over your new bicycle? Or will you just foil the competition at every turn?

Hire and manage employees, each with their own unique skillsets, talents and interests! Keep them happy to keep them loyal—if you're not careful, your competitors might just poach them out from under you.

In Corporate Espionage, be a brilliant entrepreneur, a double-dealing robber-baron, or maybe a little of both!

(oh, and everybody's cute animals, too)

Thursday, November 12, 2015

CE Concept Art - The Secretary

Doing the art for CE, including character and environment design, is the talented Shannon Murphy. Her cute, cartoony-but-not-bonkers style is exactly what I wanted for this game, and her first concept sketches don't disappoint.

These are her ideas for the player's secretary, tentatively named Miss Mint. She tried a few different directions, and I think ultimately, we're going to go with something between "Leslie Knope" and "Stereotype."


...Y'know, now that I think about it, it doesn't mean a whole lot if I post this without any context, does it? Alright, coming up next, a brief overview of CE.

Tuesday, November 10, 2015

If I had the advertising budget...

An idea for a trailer/long commercial for CE came to me in the shower: progression of business building from tiny startup to megacorp, set to this song:



Like I could ever afford to license that.

Monday, November 9, 2015

Greetings!

Welcome to the home of game studio Caveant Mundi! I'm Mark McCarthy, founder and lead designer.

At the time of this posting, we only have one active project (working title Corporate Espionage), but we have a massive backlog of plans we want to realize.

Check back with us later! We've got some media coming very soon.